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MARIOMASTER123123123
A Mario Kart Wii player involved in it's community. Zombie on Newgrounds though.

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Joined on 6/17/08

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Tips and Codes on Medal Games Vol. 2

Posted by MARIOMASTER123123123 - April 25th, 2009


ok heres the set of codes, cheats etc. of medal games

Alkie Kong 2:
Level 1:

After you talk to Max, run over to the tuck. Pull 2 or 3 boxes out and set them in the middle of the ramp. Use this stack to jump on top of the truck and collect the bonus bottle. After you get the bottle, jump down, avoiding the bat.

Grab one of the boxes from the ramp and throw it to the left. Grab another box and do the same. Run over to where the 2 boxes landed and keep throwing the 2 of them left until you can stack them up on the far platform.

When the bat is out of your way, or you have hit it with a box, clumb the stacked boxes and jump to grab the ladder. Get the key from the top and throw it to the right. Climb down the ladder so you can see the bat and easily avoid it, then run over to the key and take it to the door.

Level 2:
After Max shuts the hell up, run to the left, hopping over the first pit. Grab the red scaffold and just run left and jump the next pit, the falling kegs will bounce harmlessly off the scaffold.

Climb the far ladder and hit the switch at the to to turn off the keg chute. Grab the key and set it on the edge of the upper platform. Jump on the key and you will be able to jump from there to get the bonus bottle without falling in the pit below.

Climb back up the ladder and grab they key. This time drop straight down from the edge so you don't land in the pit. Jump the 2 pits as you get the key to the door.

Level 3:

This is the first boss fight. First, wait for the molty to reach the right side of the conveyor belt. When the moly hits the end it will turn around and you can climb up with a few seconds to spare. Quickly grab one of the falling crates near the ladder and wait for another to drop. Set your box on the new one and jump up. From your new perch, you should be able to jump and get the bonus bottle.

A new molty will soon drop down from the ceiling near the left side of the conveyor, so keep to the right until you can see the molty. You can either climb down the ladder and wait for him to turn around, or jump over him when he lands between each hop. Either way, when you are clear of the molty, grab a crate and run down the conveyor. Before reaching the end, throw the box and it should hit Alkie Kong.

Repeat this 3 times and Alkie Kong will retreat, taking the secret brew-co brewing recipes with him.

Level 4:

After talking to Max (for the last time thankfully), you will need to run to the left and grab a crate. Run half way up the stairs on the left, then turn around. Jump and throw the box onto the big wooden keg. Repeat this till you have all 3 crates on the keg.

Climb the ladder, avoinding the bat, and jump across to the crate. At this point you would be wise to drop one of the crates onto the bat. Next, throw 2 of the crates to the platform on the left and stack them so you can jump up to get the bonus bottle.

After you get the bottle, throw them back on to the keg. The bat may have re-spawned by now so go ahead and kill it again.
When you get the crates to the rightmost keg, stack them all up and use them to jump to the next platform. There is another bat here that can be avoided by jumping over it when it swoops down, or running under it if it swoops up.

If you got to the platform fast enough the molty on the top platform should still be left of the key. If this is the case, quickly climb up and crab the key, then throw it past the molty. You can climb down the small ladder and the molty will harmlessly pass you by, allowing you to run over and get the key back.

If the molty is to the right of they key, you can wait for him to turn around and follow him (slowly) until you get the key. after you have the key, continue following him to the end of the platform. From here you can throw it over the molty and down to the lower levels.

However you get the key down, you now just need to avoid any re-spawned bats as you take the key to the door.

Note: you can kill bats with the key if need be!
Level 5:

This is the level I get the most questions about, so PAY ATTENTION!

First, grab the red scaffold and jump over the molty. Stand close to the edge of the floor and drop the scaffold. It will now be acting as a plank so you can use it to jump across to the ladder.

When you get to the top of the platform, jump to the left and grab the next ladder. Climb to the next platform and run left again, jumping to the NEXT ladder.

Climb all the way to the top of the level and go right. Be careful of the 2 molties under the floor because they shoot fire up to your level. Careful timing should get you through unharmed.

Drop down the right side and you will land by 3 crates. Grab each crate and drop them down to the lower platform in the middle of the level.

Drop down to where the crates are and stack them all in-line with the ladder. Use the crates to get jump up to the bonus bottle.

Next, drop the crates down the right side then jump down with them. Keep dropping the crates until they are at th every bottom of the level being careful not to hit the molty (he will break the crate and you will need to go all the way up again to get a new one).

When all the crates are at the bottom you will need to stack them up under the middle platform while avoiding the molty.

Once you ave them stacked you can grab the red scaffold again and jump up the crates onto the middle platform. Walk to the left and the molties will walk onto the scaffold. You can then walk to the right and let them off on the next platform. You should be able to transport 2 molties at a time with no problem. Once they are on the right platform, set the scaffold down and use it to jump over to the left platform.

Now you can get they key and carefully jump down to the door.

Level 6:

This is second boss fight. Grab the steel keg on your right. While avoiding barrels and molties, hop onto the moving platforms and get up to the 2nd level. You can now run to the left and drop the keg on Alkie's head. He will get angry and monkey swing across the screen. You will be safe if you are on the level above him still. When he gets to the end of the level he will jump up to your level.

Jump back down and get your keg. Work your way up to the top level, avoiding all the perils like before. While you are up on this level you should be able to set your keg under the bonus buttle and jump up to get it. Get your keg again and go drop it on alkie's head.

Alkie will monkey swing again and fly up to the top level.

Go get your key again and get back to the top level. When you get close to Alkie Kong you can just throw it at him. He'll get angry and retreat again.

Level 7:

Grab the crate and the key and throw them onto the front of the forklift. Climb the ladder on the left, avoiding the molty then run to the right and go down the first ladder, after jumping the small gap.

Hit the switch on the back of the forklift and climb back up.

The forklift will be raised so you can grab the crate now. Take it all the way to the right and set it in the corner and go get the key.

Take the key to the right and jump on the crate. From here, jump up and toss the key to the next level. You can now jump up and grab the ladder to get yourself up. Watch out for the 2 molties patrolling this platform.

While avoding the molties, get your key again and head left. You should be able to jump up the grey platforms and onto the short ladder. Throw the key across to the top platform on the right.

You can now drop down the left side to get the bonus bottle and retrace your steps back to the top.

Wait for 3 barrels to fall then jump across and follow the barrels all the way to the bottom floor. Head left and jump the little hole to get to the door.

Level 8:

This is another level I get questions on. First, walk to the right edge if the platform you start on and wait for a moving platform to come up in front of you.

Hop onto the moving platform and watch the molties. When they take a breath, be prepared to jump. You can grab the ladders to stay above the molty flames. After you pass the 2nd molty be prepared to jump up and grab the bonus bottle.

Jump onto the 4th ladder and climb up to the next floor. Avoid the 2 molties up here and head left.

Climb the ladder and hit the switch at the top. This will open the silver tube to the right of the moving platform area. Jump over the switch and drop to the left to collect your key.

Drop down to the platform you started on and wait for the next platform to come around. When you get on the moving platform, drop your key onto it so you can collect it later. Avoid the moty flames again and jump over to the silver tube when you get under the 4th ladder again.

At the bottom of the tube you will notice a red lift that isn't moving. Head left from that and avoid the molty. Hit the switch in the floor and the platforms above will reverse direction, making it possible to key the key to the door without hitting any spikes.

Head left from the switch, avoiing the next molty, and climb the ladder. Beside the door is another switch. Hit this and the left under the silver tube will be activated. Head back to this lift and you will be able to get back up to where the moving platforms are.

Wait for the platform with your key on it to come around and jump on. Dodge the molty fire and pick up the key. The platform will take you right beside the door, and you can jump over the spikes to victory.

Level 9:

This is the 3rd boss battle and is a bit of an endurance fight.

Alkie Kong is in a bit of a box and has a switch that allows him to drop some wooden kegs into the level.

You can climb down the ladder (watching out for the molty below) before the first set of kegs gets anywhere near you.

When you get to the bottom, head left. You will notice a piston-like pole under a chunk of the floor. The switch to the left will raise this floor. If the molty is on the piston, it too will be raised. You can use this to position the molty on whatever platform you feel would be easiest to avoid him on. Personally, I recommend leaving him at the bottom because the falling barrels don't touch the leftmost bit of the floor there, giving you more room to avoid the molty. You can also use the ladder and wait for it to walk under you.

After you have raised the piston, go back up the ladder you started on and jump across to the newly raised floor. The rolling kegs come in sets of 3, so keep that in mind when you time your movement.

Climb the next ladder and head right. (ignore the crate for now, you will use it later)

On the right is section of wood. you can hide under the first little beam, or stand on the beam, as far right as possibel, and the barrels will roll right over your head. When you get an opening get to the top and head right.

Hit the switch at the far right, then follow the next set of barrels to the bottom of the level.

Avoding the molties, jump your way to the right and climb the ladder. You will see that the switch you just flipped has raised the floor on this side so you can now jump over and hit the 3rd switch on this wall.

This switch will raise the roof of Alkie Kong's little box. Work your way back up to the top. Down the grey platform up there and get the bonus bottle, then climb back up again and grab the crate.

Throw the crate into Alkie's box for a sure hit. He will hit one of the switches in his pen and all the pistons will reset. Repeat the sequence 2 more times and he'll run away again.

Level 10:

If you are really fast, the minute the level starts you can jump onto the ladder and climb straight up without stopping and you will outrun all the molties. If you are less confident, just climp up prt way and wait form each molty to jump over you before working your way up again.

When you get to the top head to the far right. There is a molty up here so watch out. Ignore the pile of kegs for now and drop down the shaft on the right. Head all the way down and go left. There are 3 molties down here to contend with. Grab the key and head right again, jumping onto the elveators until you get to the top again.

Set the key down for now and grab a keg. To the left you will see a blue button on the floor. Set the keg on it and the floor will open.

Now, throw the rest of the kegs down the hole, and toss the key in last.

This floor also has a blue floor button, so set one keg on it and toss everything down when the next hole opens.

Keep doing this on every floor, watching out for all the molties. Eventually the last floor will open and you can take your key to the door.

Level 11:

Jump down to the conveyor belt when there are no molties in your way and grab a crate. You may see the key on the conveyor.. just ignore it for now. It will respawn if it falls down the hole.

Jump/toss your crate to the platform you started on and climb up the ladder to get it again.

To your left is a boiler. The pipe above you has a crack in it and the boiler is sending a wall of hot steam through the crack. Throw your crate at the valve on the boiler to turn it off.

Jump back down to the conveyor and head to the middle of the slope. Jump on any box and then up to the ladder above the slope. Head left, using the red platform to get to the brass pipe. At the very left is a ladder wich will take you to a switch. Hit this and the red platform will begin going up and down.

Head down to the conveyor one more time and grab they key. Toss the key up to the platform you started on and climb up after it. Pick it up again and wait for the red platform. Jump onto the red platform then jump over to the next boiler.

Throw the key at the valve on this boiler to turn it off, then grab the key and wait for the red platform again.

Get on the red platform and it will lift you all the way to the top pipe. head right and set your key down. Jump down the right side of the boiler to get the bonus bottle, then work your way back up to the key. Be careful, molties drop down this side of the level as well.

Once you get the key again, jump/toss it up and climb the ladders on the next 2 levels. Jump the key across the 2 gaps as you head left toward the door. If a molty jumps toward your head, just stop and he should land on the key.

One molty patrols the last platform.. jump over him and get to the door.

Level 12:

In this 4th battle, Alkie is a bit more aggressive. Jump to the ladder on the left and climb up. If Alkie is chucking kegs, stay below the floor until it's save. When all is clear jump from the platform to the wooden ramp on the left. If a moltie is on that secion of the wood, you may want to wait form him to turn around.

When you get on the wood ramp, head left and jump the molty. Hit the switch and a crate will fall. Pick it up and jump/throw it at Alkie when his platform heads toward you.

The switch on this side is now locked, so you need to go to the other side, which is basically a mirrored copy of the side you are on. If you are fast enough, you can jump your way over there while Alkie is stunned. Try grabbing the bonus bottle on your way over, it's right between the 2 center platforms.
When you get to the other side, throw the switch to get another crate. This switch is now locked, but the one on the left will work again.

Hit Alkie with this crate and head to the left switch again, where you can get a 3rd crate. Hitting Alkie with 3 crates will win the fight and he'll run off again.

Level 13:

This level starts out quiet. Climb the ladders all the way to the top. You will see the key but won't be able to reach it yet. There are also a few bats up here that you will need to avoid. Below you is an open vat. Jump onto the lid of the vat to close it up. When the lead closes, it a molty will drop down on top of it, so stick to the right if possible.

Jump to the next vat. This one you will need to drop in to. Drop down along the left wall and you will land on a crate. This should keep you from hitting the molty that's inside this vat. Jump the molty and take the ladder to climb up to the far side.

Head right and climb up the ladder, watching for those pesky bats again. head to the left until you get to the switch.

When you hit the switch, the red platform beside you will go up, and a red platform on the left will come down making a bridge to the key. If you jump onto the red platform immediately after hitting the switch it will take you up to the bonus bottle.

Drop down onto the lid of the 2nd vat to close it. More molties will fall, but if you stay in the middle you should be safe.

Work your way to the left again and climb the ladder. Use the new bridge to get the key. Drop down onto the vat with the key and jump over the molties as you head right.

Drop straight down the small gap at the right side of the level and you will hit the door.

Level 14:

This is a major endurance level, but is pretty straight forward. First, climb the ladder by your starting position. Run right and avoid the molty, the bat, and the rolling kegs that will come at you. When you reach the right hit the switch and the left side of this level will expand.

Climb down the ladder by the switch and get the key. Head left and you can jump/throw the key up the now-extended slope above you.

Carry the key and set it down under the next ladder. Jump up to the ladder and head left where you will find another switch. The switches in this level are all used to extend the slopes allowing you to jump/throw your key. Use the ladders in the floors if things get heavy, you can usually wait out molties and barrels this way, but always watch for the bats (which you CAN kill with the key).

You will pretty much repeat this process until you get to the top. There is a small ladder left of the 3rd switch. If you drop down from it, you will find the bonus bottle. Make sure you have a health point left because it's impossible to see what's under you.

When you get to the top, toss the key toward the door, climb after it and win!

Level 15:

This is the final boss.... Alkie Kong as hijacked the brew-co beerbot. Molties will patrol the bottom of this level while Alkie uses the beerbot to smash anything that comes to the upper level.

To start out, throw as many crates as you can onto the center piston floors. You will need at least 6 boxes, but try and grab around 8.

When the floors are laoded up, climb up each side and hit the switches to raise the floors.

Alkie will try to smash you if you linger under the beerbot's hands too long. The hands will pause briefly before smashing so you can easily avoid them, however, if the hand comes down on your crate pile, he will smash them all... so don't linger under his hands when they are near your crates.

You can grab a crate and intentionally wait under one of the hands. When it comes down, you can side-step it, then jump on the back of it.

He'll raise you up and you can hit the beerbot's head with your crate. The bonus bottle is in the top left corner of the level so you will need to ride on his left hand to get it.
or

You can stack a few boxes, then use them to jump straight up and toss a box into it's face. This way is the fastest way to beat him, but makes it more likey your stack of boxes will get smashed.

However you choose to attack, it will take 3 crates to smash open the beerbot's head exposing Alkie for attack, and 3 more to finally put the big guy down.

When you win this fight, you win the game.

If you are choking on any level even with the help of this guide, here are all the level codes so you can simply skip it. You won't rack up as good of a score as someone who plays the game through, but since you suck at the game anyway, that was an unlikely possibility to begin with.

Level codes:

MLEYS - level 1 (brutal)
RLEYS - level 1 (normal)
FLEYS - level 1 (easy)
ZPWTR - level 2 (brutal)
APWTR - level 2 (normal)
HPWTR - level 2 (easy)
XQWXT - level 3 (brutal)
IQWXT - level 3 (normal)
KQWXT - level 3 (easy)
PMPEM - level 4 (brutal)
MMPEM - level 4 (normal)
YMPEM - level 4 (easy)
UOENC - level 5 (brutal)
FOENC - level 5 (normal)
COENC - level 5 (easy)
ONSSW - level 6 (brutal)
KNSSW - level 6 (normal)
NNSSW - level 6 (easy)
IZEPO - level 7 (brutal)
LZEPO - level 7 (normal)
PZEPO - level 7 (easy)
EJUGL - level 8 (brutal)
WJUGL - level 8 (normal)
OJUGL - level 8 (easy)
TYUPQ - level 9 (brutal)
EYUPQ - level 9 (normal)
WYUPQ - level 9 (easy)
MITFD - level 10 (brutal)
LITFD - level 10 (normal)
QITFD - level 10 (easy)
QDOGN - level 11 (brutal)
KDOGN - level 11 (normal)
GDOGN - level 11 (easy)
RAMPL - level 12 (brutal)
XAMPL - level 12 (normal)
HAMPL - level 12 (easy)
GMLSN - level 13 (brutal)
CMLSN - level 13 (normal)
SMLSN - level 13 (easy)
JPNIS - level 14 (brutal)
YPNIS - level 14 (normal)
DPNIS - level 14 (easy)
BBRBT - level 15 (brutal)
ZBRBT - level 15 (normal)
YBRBT - level 15 (easy)

DR0KN - secret code to watch the end movie without actually beating the game.

Deliver That Fulp:
Goodbye World-Type "Suicide"

Confuzzled-take every item and don't use them

Speedy Delivery-Type as fast as hell

It's a Boy-"Take and use "blindfold", "Take and use "pills", "take and use "gloves" and "Deliver gently"

Can't Concentrate-use blindfold, use gloves and deliver gently

thats disgusting-use pills, use glove and deliver gently

Filthy Hands-Use pills, use blindfold and deliver gently

xyzzy-type "xyzzy"

wrong way-type "deliver"

Just Can't Wait-Type deliver on the menu

Your too slow!-run out of time

Play Again?-type "play" while you already playing

Newgrounds Pass 3:
Passwords:

1.operator
2. script
3.patch
4.roses
5.properties
6.lantern
7.faint
8.autopsy
9.aidem
10.lovely
11.log
12.benny
13.before
14.lolcake
15.knee
16.workspace
17.free
18.slam
19.flat
20.mouse
21.circle
22.logic
23.ground
24.narrative
25.language
26.351
27.pinnacle
28.hedgehog
29.yo
30.sbc

Secrets and stuff:
click on the a by the N/A at level 30=secret
click on the cats right eye ol level 20=secret
press tab and click on the movie symbol at the bottem left corner of the screen=sceret
move left on level 16 and click on the trophey=medal
on level 13,move north-east until you see a arrow,followit and click on the trophy=medal
at level 4,move left and jump off the first platform,then jump over the gap and click on the trophy=medal
click on the start button on the nintendo ds=secret

Portal Defenders:

Horde Fighter-Beat 20 of wadolf zombies

Juggler-do a juggle of 30 or more

Doer of radical wrong-defeate the RWD animators

Bom nivore-defeate the BoMToon character

Creditz-view the entire creditz when you beat wadolf

BIG FUZZY KITTEN:
What this guy lacks in subtlety he makes up for in spunk. Avoid head-on attacks and watch out for his "Ball-o'-yarn" attack. When you see the blinking "X" appear beneath your feet, run away and approach him from the top or bottom to wail on him. While he's being attacked he'll be too distracted to call down any yarn balls so BE AGGRESSIVE!
Pro Tip: Take out his minions as soon as possible to avoid getting sucker-attacked from behind.

PSYCHOGOLDFISH:
Yes, this genius of code and never-releasing NG Chat, has a giant GOLDFISH tattooed on his chest. He follows a very distinct pattern so observe him for a bit and take out his actionscripting minions before going in for the kill. Take advantage of his cockiness by hitting him with bombs when he's laughing at you...that'll shut him up! Avoid his flying fish attack and rush in for a few solid hits while he's panting to regain his breath.
Pro Tip: You can interrupt his flying fish attack with a few carefully placed strikes in-between each fish toss.

Remember: You can also jump to avoid Psycho's ground slam and also to avoid the actionscriptors' saws!

MINDCHAMBER:
HOLY CRAP! Mindchamber finally started his body-meld with that weird robot he's always drawing! MC's reach is extremely long because of his inspector-gadget extendo-arms, so a frontal assault on him is definitely out of the question, he's also extremely hard to hit with bombs so don't even try it.
Pro Tip: Since MC's bombs home-in on you, an adept Portal Defender will lure the "X" on the ground into the path of Mindchamber and his enemies thus turning his weapon against him!

JOHNNYUTAH & STAMPER:
Just like in real-life these two LOVE working together and putting their hands all-over each-other.
Pro Tip: When Stamper is in Balloon form, he can only be hurt by JUMP attacks, so make use of that "S" button!

WADOLF:
Pure rage is personified in the final boss Wadolf. Unfortunately our ninja spies were obliterated when Wadolf's super-human hearing alerted him to their presence. Each ninja had cause to reflect on his loving wife and children waiting at home while Wadolf melted their souls with his LED eye-lazors.
Pro Tip: Abandon all hope when confronted with the visage of Wadolf the terrible.

Pico's School:

Scat man-click the doors in the boys bathroom and then a student will say crap and keep clicking the button to proceed the sentences and keep clicking it until he throws shit and keep clicking until you get the medal

bruckheimer-shoot the "flammable" sign in the background of the last boss that has a dick

Marc Summers-click the toilets in the boys room and keep clicking until you get the medal

Tap that-click the thing you wash your hands in the bathroom

Overkill-shoot the first boss when he's hiding in the chares when you beat him and keep shooting him until you reach him and KILL HIM

Brutal-kill the guy with a gun until you got the medal.

Save the day-finish the game (beat the bost that has a dick)

Pico Blast:
Cheat: get all the weapons you wan't-press "G" and keep pressing until you find the weapon you wan't.

Thing-thing arena 3:
Artifact 19-get every medal

Hope it helps!
~MM123
btw this could be the biggest post i have ever made
and heres a video of smash bros. brawl.

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*UPDATE* here's another great song with SSBB

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*UPDATE* DAMMIT I CAN'T STOP WITH THE UPDATES
here's another Nintendo Wii video that shows some of the greatest game for the Nintendo Wii

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*UPDATE* here's another damn update
i just love ssbb
Plus! i downloaded the final destination song like in november 08

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Comments

the amount of medals u have

thank you brmalone!
btw long time no see, how you've been?

You expect to read all that?

holy shit.

the longest its alkie kong 2, if you cut it the alkie kong 2 cheats then it should be short.

OMG LOL thamk you a lot this works a lot
Thank you!

thank you Valval!
expect the Volume 3 in a few days

CAN'T WAIT FOR THE WALKTHROUGH OF THE STAMPER GAME :p

maybe there is gonna be one :P

Oh real mature delete my comment. Just make your own damn banner instead of stealing someone else's.
I wouldn't be surprised if I was banned.

uhh.....who's "molotov"
i took it from someone else, if he already has it then meh i don't care

Man,i-i-i don't know how to thanks to you per giving the answers to me!You are my best friend in the world!!